I wanted to focus more on lighting and compositing this time around, so modeling was minimal and I set dress the scene with some assets from PolyHaven. One of the challenges was getting the vinyl material looking as accurately as possible. Modeling was done inside Blender and lighting/rendering with Cycle. Texturing in Substance Painter. Compositing done in Nuke to add volumetric and color grading.
External Assets (PolyHavens):
Potted plants, Book Sets, Camera, Ukulele, Wood Cabinet